Hardware Ray Tracing and Path Tracing Features

A collection of topics around the supported features of ray tracing and path tracing.

Ray Tracing techniques have long been used in film, television, and visualization for rendering photo-realistic images, but often it required powerful computers and time to render individual images (or frames). For architectural visualization, this can often mean hours of rendering. For film and television, it can take many hours or even day to render high-quality image sequences.

Unreal Engine uses its own ray tracing code base that is shared with both its real-time and offline rendering paths. Real-Time Ray Tracing is an optimized path to work in real-time to render scenes, such as interactive experiences or in games. The offline path uses the built-in Path Tracer to generate uncompromised renderings of scenes. It works seamlessly with the Movie Render Queue to output the highest quality frame renders.

Explore the topics below to learn more about these paths and how you can use them in your own projects.

Ray Tracing in Unreal Engine

Ray Tracing in Unreal Engine supports two modes:

  • A hybrid Ray Tracer that couples ray tracing capabilities with traditional raster techniques for real-time rendering.

  • A Path Tracer for generating high quality, compromise-free rendered results.

System Requirements

The following system requirements must be met to use Ray Tracing and Path Tracing features of Unreal Engine:

System Requirements

Operating System

Windows 10 RS5 (Build 1809) or later

Verify your Windows build by typing winver in the Windows search bar.

GPU

NVIDIA RTX and some GTX series cards with DXR support using the latest device drivers.

For more information, see NVIDIA's site here.

Unreal Engine Version

5.0 and Later

Unreal Engine Rendering Path

Deferred Path

Overviews

Guides

Reference

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel