Summary View Quick Start Guide

Overview of Niagara's Summary View in Unreal Engine.

Overview

When building advanced visual effects in Unreal Engine, Niagara systems can become very complex. Each emitter may contain dozens, or even hundreds of parameters that control the final output. This is beneficial for visual effect artists and advanced users. However, it can become overwhelming to beginners or non-VFX artists.

Users can create a subset of parameters of an emitter by using the Summary View. This view is fully customizable and contains only the parameters selected by the user. This can help highlight key parameters that affect the simulation or expose certain parameters to non-technical users for ease of use.

You can create a Summary View per emitter in any Niagara system. For this example, you will use a fluid system that comes with an emitter that has a Summary View set up by default. Then, you will create one from scratch.

Create a Niagara System

In this section you will create a new Niagara system and see its default Summary View.

  1. To open the Plugins window click Settings > Plugins. Go to the FX category and enable the NiagaraFluids plugin. Restart the Unreal Engine editor, if needed.

    Enable the NiagaraFluids plugin

  2. In the Content Browser, right click and select FX > Niagara System.

    In the Content Browser, right click and select FX > Niagara System

  3. Select New system from a template or behavior example and click Next.

    Select New system from a template or behavior example and click Next

  4. Select Grid 3D Gas Colored Smoke and click Finish. Name the Niagara system NS_ColoredSmoke.

    Select Grid 3D Gas Colored Smoke and click Finish

  5. Double click NS_ColoredSmoke to open it. Select the Grid3D_Gas_Master_Emitter and click Emitter Summary.

    Click Emitter Summary

  6. Go to the Details panel to see the Summary View of this emitter.

    The Summary View consists of Sections (1) and individual Parameters (2). The Sections act as filters for the parameters being displayed. The parameters can be individual variables, entire modules, or even renderers with their properties. In addition, you can create Categories (not pictured) to further group parameters under specific Sections.

    The Summary View consists of Sections (1) and Parameters (2)

Create your First Summary View

In this section you will create a Summary View for one the emitters. You will also learn how to search for and add parameters.

  1. In NS_ColoredSmoke select the ParticleSourceEmitter and click on Emitter Summary.

    Select the ParticleSourceEmitter and click on Emitter Summary

  2. Go to the Details panel and notice the Summary View is empty. Click on Edit Summary to open the Edit Summary View window.

    Click on Edit Summary to open the Edit Summary View window

  3. The Edit Summary View window consists of the following areas:

    • (1) The Source List area, where you can search for any source of information, including individual parameters, modules, renderers, and more. You select the source and drag it to a Category (2) to include it in your Summary View.

    • (2) The Section and Category area. This is where you organize your parameters under Categories and Sections.

    • (3) The Details area. This area will show the details of any selected element.

    The Edit Summary View window consists of the Source List area (1),  the Section and Category area (2), and the Details area (3)

  4. Click in the Search bar and type "Spawn Count." Then click and drag Spawn Count into the area below the Add Category button.

    Click in the Search bar and type "Spawn Count"

    Select the parameter to see the available information in the Details area. In this case, you can enter a display name override and a tooltip override. Also notice how the Summary View of the emitter is immediately updated and shows the Spawn Count parameter.

    Select the parameter to see the available information in the Details area

  5. Following the steps above, add the following parameters to your summary: Color, Noise Strength, Noise Frequency, as seen below.

    Add the following parameters to your summary: Color, Noise Strength, Noise Frequency

  6. Your Summary View should now look like the image below.

    You should see your parameters in the Summary View

Organize your Summary View

In this section you will create categories and sections for your Summary View. You will also use the Display Name Override for one of your parameters.

  1. In the Edit Summary View window, click Add Category and name your category Particle Spawn.

    Click Add Category

  2. Click and drag the Spawn Count parameter to the Particle Spawn category, nesting the parameter to the category.

    Click and drag the Spawn Count parameter to the Particle Spawn category

  3. Add the category Particle Color, then add the Color parameter to it. Add the category Particle Noise, then add the parameters Noise Strength and Noise Frequency.

    Add categories Particle Color and Particle Noise. Add the Color, Noise Strength, and Noise Frequency parameters

  4. Click Add Section and name your new section Color. Your new section is selected by default. Notice no parameters or categories are part of this new section.

    Click Add Section and name your new section Color

    Notice that no parameters or categories are part of this new section

  5. Click the All section. Select and drag the Particle Color category into the Color section.

    Select and drag the Particle Color category to the Color section

    Click the Color section to see the Particle Color category, along with the parameters associated with that category.

    Click the Color section to see the Particle Color category

  6. Go back to the All section and create a new section named Forces. Then select and drag the Particle Noise category to that section.

    Create a new section named Forces and drag the Particle Noise category to that section

  7. Go back to the All section and select the Spawn Count parameter. In the Details area, click the Display Name Override input box and enter Particle Count.

    Select the Spawn Count parameter. In the Details area, click the Display Name Override input box and enter Particle Count

  8. Your Summary View should now reflect all your sections and categories.

    Your Summary View should now reflect all your Sections and Categories

Add Parameters from the Emitter

In addition to using the Edit Summary View window, you can add parameters directly to Summary View while working inside your emitter. This makes it easier to build your Summary View as you work on your emitter.

To add parameters from your emitter, follow these steps:

  1. Exit the Edit Summary View window and click Particle Update in the emitter.

    click Particle Update in the emitter

  2. Go to the Details panel and scroll down to the Curl Noise Force module. Right-click the Noise Quality / Cost parameter and select Add to Emitter Summary.

    Right click the Noise Quality / Cost parameter and select Add to Emitter Summary

  3. Scroll up to the Spin Position module. Right-click the module name and select Add to Emitter Summary. You can add individual parameters, entire modules, and more, to the Summary View.

    Scroll up to the Spin Position module. Right click the module name and select Add to Emitter Summary

  4. Click Summary View in the emitter to confirm you added your parameters.

    Click Summary View in the emitter to confirm your parameters have been added

This page was written for a previous version of Unreal Engine and has not been updated for the current Unreal Engine 5.3 release.
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