Projects and Templates

Describes creating and managing Unreal Engine projects, using templates as a starting point, and creating custom templates.

An Unreal Engine project holds all the contents of your game and application and ties everything together. It contains a number of folders and Assets on your disk, such as Blueprints, Materials, 3D Assets, animations, and so on.

The Content Browser inside the Unreal Editor uses the same file and folder structure as the Project folder on your disk.

Every Unreal Engine project has a .uproject file associated with it. The .uproject file is how you create, open, or save a project. You can create any number of different projects and work on them in parallel.

Working with Projects

To learn more about Unreal Engine projects, refer to the pages below.

Updating Projects to Unreal Engine 5

To learn how to upgrade projects created in Unreal Engine 4.2x to Unreal Engine 5, refer to the guide below.

Project Templates

Unreal Engine templates are starting points for different types of projects. Templates contain premade Assets, such as Mannequins that have their player input and animations already configured, or sample scenes for lighting studies and stylized renderings.

In addition to Unreal Engine's existing templates, you can convert any project to a custom template so you can reuse its Assets and configuration as needed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel