Zen Store

An Overview of Zen Store.

Zen Store is an experimental feature that enables you to store cooked assets to a local storage server instead of loose files into the local filesystem. The storage server enables games to run on development kits without the need to deploy the game content. The storage server can be enabled by navigating to your C:\MyProject\Config\DefaultGame.ini file and implementing the following settings:

    [Zen.AutoLaunch]
    DataPath=%APPSETTINGSDIR%Zen/Data
    LocalDataCachePathEnvOverride=UE-LocalDataCachePath
    LocalDataCachePathEditorOverrideSetting=LocalDerivedDataCache
    ExtraArgs=--http asio --gc-cache-duration-seconds 2937600 --gc-interval-seconds 21600

    [/Script/UnrealEd.ProjectPackagingSettings]
    bUseZenStore=true

The storage server makes it possible to read chunks over HTTP, by using the command:

    -ZenStoreHost=[ip]

This enables games to run on development kits without the need to deploy the game content.

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