unreal.ARMeshGeometry
¶
- class unreal.ARMeshGeometry(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ARTrackedGeometry
ARMesh Geometry
C++ Source:
Module: AugmentedReality
File: ARTrackable.h
Editor Properties: (see get_editor_property/set_editor_property)
unique_id
(Guid): [Read-Write]
- get_object_classification_at_location(world_location, max_location_diff=10.000000) (out_classification=ARObjectClassification, out_classification_location=Vector) or None ¶
Try to determine the classification of the object at a world space location InWorldLocation:: the world location where the classification is needed OutClassification:: the classification result OutClassificationLocation:: the world location at where the classification is calculated MaxLocationDiff:: the max distance between the specified world location and the classification location return:: whether a valid classification result is calculated