unreal.AbilityTask_ApplyRootMotionJumpForce
¶
- class unreal.AbilityTask_ApplyRootMotionJumpForce(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AbilityTask_ApplyRootMotion_Base
Applies force to character’s movement
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_ApplyRootMotionJumpForce.h
Editor Properties: (see get_editor_property/set_editor_property)
on_finish
(ApplyRootMotionJumpForceDelegate): [Read-Write]on_landed
(ApplyRootMotionJumpForceDelegate): [Read-Write]
- property on_finish: ApplyRootMotionJumpForceDelegate¶
[Read-Write]
- Type:
- property on_landed: ApplyRootMotionJumpForceDelegate¶
[Read-Write]
- Type: