unreal.ActorInitStateChangedParams
¶
- class unreal.ActorInitStateChangedParams(owning_actor: Actor = Ellipsis, feature_name: Name = 'None', implementer: Object = Ellipsis, feature_state: GameplayTag = Ellipsis)¶
Bases:
StructBase
Parameters struct for Init State change functions
C++ Source:
Plugin: ModularGameplay
Module: ModularGameplay
File: GameFrameworkComponentDelegates.h
Editor Properties: (see get_editor_property/set_editor_property)
feature_name
(Name): [Read-Write] Name of the feature that changedfeature_state
(GameplayTag): [Read-Write] The new state of the featureimplementer
(Object): [Read-Write] The object (often a component) that implements the featureowning_actor
(Actor): [Read-Write] The actor owning the feature that changed
- property feature_state: GameplayTag¶
[Read-Write] The new state of the feature
- Type: