unreal.AnimDetailProxyFloat
¶
- class unreal.AnimDetailProxyFloat(float: float = 0.0)¶
Bases:
StructBase
note control rig uses ‘float’ controls so we call this float though it’s a double internally so we can use same for non-control rig parameters
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: AnimDetailsProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
float
(double): [Read-Write]