unreal.AnimPhysCollisionType
¶
- class unreal.AnimPhysCollisionType¶
Bases:
EnumBase
Anim Phys Collision Type
C++ Source:
Module: Engine
File: AnimPhysicsSolver.h
- CO_M: AnimPhysCollisionType¶
Only limit the center of mass from crossing planes.
- Type:
0
- CUSTOM_SPHERE: AnimPhysCollisionType¶
Use the specified sphere radius to collide with planes.
- Type:
1
- INNER_SPHERE: AnimPhysCollisionType¶
Use the largest sphere that fits entirely within the body extents to collide with planes.
- Type:
2
- OUTER_SPHERE: AnimPhysCollisionType¶
Use the smallest sphere that wholely contains the body extents to collide with planes.
- Type:
3