unreal.AssetEditorOpenLocation
¶
- class unreal.AssetEditorOpenLocation¶
Bases:
EnumBase
EAsset Editor Open Location
C++ Source:
Module: UnrealEd
File: EditorStyleSettings.h
- CONTENT_BROWSER: AssetEditorOpenLocation¶
Docks tabs into the content browser’s window.
- Type:
3
- DEFAULT: AssetEditorOpenLocation¶
Attempts to dock asset editors into either a new window, or the main window if they were docked there.
- Type:
0
- LAST_DOCKED_WINDOW_OR_CONTENT_BROWSER: AssetEditorOpenLocation¶
Docks tabs into the last window that was docked into, or the content browser window if there is no last docked window.
- Type:
6
- LAST_DOCKED_WINDOW_OR_MAIN_WINDOW: AssetEditorOpenLocation¶
Docks tabs into the last window that was docked into, or the main window if there is no last docked window.
- Type:
5
- LAST_DOCKED_WINDOW_OR_NEW_WINDOW: AssetEditorOpenLocation¶
Docks tabs into the last window that was docked into, or a new window if there is no last docked window.
- Type:
4
- MAIN_WINDOW: AssetEditorOpenLocation¶
Docks tabs into the main window.
- Type:
2
- NEW_WINDOW: AssetEditorOpenLocation¶
Docks tabs into new windows.
- Type:
1