unreal.AttachLocationType
¶
- class unreal.AttachLocationType¶
Bases:
EnumBase
deprecated: ‘AttachLocationType’ was renamed to ‘AttachLocation’.
- KEEP_RELATIVE_OFFSET: AttachLocationType¶
Keeps current relative transform as the relative transform to the new parent.
- Type:
0
- KEEP_WORLD_POSITION: AttachLocationType¶
Automatically calculates the relative transform such that the attached component maintains the same world transform.
- Type:
1
- SNAP_TO_TARGET: AttachLocationType¶
Snaps location and rotation to the attach point. Calculates the relative scale so that the final world scale of the component remains the same.
- Type:
2
- SNAP_TO_TARGET_INCLUDING_SCALE: AttachLocationType¶
Snaps entire transform to target, including scale.
- Type:
3