unreal.AvaAlignBetweenWeightedActor
¶
- class unreal.AvaAlignBetweenWeightedActor(actor_weak: Actor = Ellipsis, weight: float = 0.0, enabled: bool = False)¶
Bases:
StructBase
Represents an actor with a weight and an enabled state.
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaAlignBetweenModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_weak
(Actor): [Read-Write] An actor that will effect the placement location.enabled
(bool): [Read-Write] If true, will consider this weighted actor when calculating the placement location.weight
(float): [Read-Write] How much effect this actor has on the placement location.
- property actor_weak: Actor¶
[Read-Write] An actor that will effect the placement location.
- Type:
(Actor)