unreal.AvaBooleanModifier
¶
- class unreal.AvaBooleanModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifier
This modifier allows you to apply a mask on a certain shape, this will affect every shape it collides with that matches options
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaBooleanModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
channel
(uint8): [Read-Write] Channel to only apply this tool on shapes with the same channelmode
(AvaBooleanMode): [Read-Write] Mode to use when shapes are colliding, none means you will be masked otherwise you are maskingmodifier_enabled
(bool): [Read-Write] Is the modifier enabled or disabled
- property channel: int¶
[Read-Write] Channel to only apply this tool on shapes with the same channel
- Type:
(uint8)
- property mode: AvaBooleanMode¶
[Read-Write] Mode to use when shapes are colliding, none means you will be masked otherwise you are masking
- Type: