unreal.AvaBroadcastRenderTargetMediaOutput
¶
- class unreal.AvaBroadcastRenderTargetMediaOutput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MediaOutput
Capture a Media to a render target.
C++ Source:
Plugin: Avalanche
Module: AvalancheMedia
File: AvaBroadcastRenderTargetMediaOutput.h
Editor Properties: (see get_editor_property/set_editor_property)
invert_key_output
(bool): [Read-Write] Invert the key (alpha channel).number_of_texture_buffers
(int32): [Read-Write] Number of texture used to transfer the texture from the GPU to the system memory. A smaller number is most likely to block the GPU (wait for the transfer to complete). A bigger number is most likely to increase latency. note: Some Capture are not are executed on the GPU. If it’s the case then no buffer will be needed and no buffer will be created.render_target
(TextureRenderTarget2D): [Read-Write] Specify the render target to be capturing to.
- property render_target: TextureRenderTarget2D¶
[Read-Write] Specify the render target to be capturing to.
- Type: