unreal.AvaSceneTreeActor
¶
- class unreal.AvaSceneTreeActor(reference_container: AvaReferenceContainer = Ellipsis, reference_actor_weak: Actor = Ellipsis, skip_hidden_actors: bool = False)¶
Bases:
StructBase
Ava Scene Tree Actor
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaSceneTreeUpdateModifierExtension.h
Editor Properties: (see get_editor_property/set_editor_property)
reference_actor_weak
(Actor): [Read-Write] The actor being followed by the modifier. This is user selectable if the Reference Container is set to “Other”reference_container
(AvaReferenceContainer): [Read-Write] The method for finding a reference actor based on it’s position in the parent’s hierarchyskip_hidden_actors
(bool): [Read-Write] If true, will search for the next visible actor based on the selected reference container
- property reference_actor_weak: Actor¶
[Read-Write] The actor being followed by the modifier. This is user selectable if the Reference Container is set to “Other”
- Type:
(Actor)
- property reference_container: AvaReferenceContainer¶
[Read-Write] The method for finding a reference actor based on it’s position in the parent’s hierarchy
- Type:
[Read-Write] If true, will search for the next visible actor based on the selected reference container
- Type:
(bool)