unreal.BlueprintableTurnGenerator
¶
- class unreal.BlueprintableTurnGenerator(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Base class for blueprint-implemented turn generators. This is necessary due to the lack of support for specifying EditInlineNew on a BP class, so it has to inherit the flag from a native parent.
C++ Source:
Plugin: Mover
Module: Mover
File: ModularMovement.h
- get_turn(target_orientation, full_start_state, mover_state, time_step, proposed_move, sim_blackboard) Rotator ¶
Returns an additive angular velocity (per-axis degrees/second) based on the starting state and timestep
- Parameters:
target_orientation (Rotator) –
full_start_state (MoverTickStartData) –
mover_state (MoverDefaultSyncState) –
time_step (MoverTimeStep) –
proposed_move (ProposedMove) –
sim_blackboard (MoverBlackboard) –
- Return type: