unreal.BoostMotorSimComponent
¶
- class unreal.BoostMotorSimComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AudioMotorSimComponent
Uses Boost input to momentarily scale throttle input and pitch output
C++ Source:
Plugin: AudioMotorSim
Module: AudioMotorSimStandardComponents
File: BoostMotorSimComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentasset_user_data_editor_only
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.boost_to_pitch_curve
(RuntimeFloatCurve): [Read-Write] Curve to derive final pitch value (in playback speed) from boost strengthcached_input
(AudioMotorSimInputContext): [Read-Write] Input data after running this componentcached_runtime_info
(AudioMotorSimRuntimeContext): [Read-Write] runtime info after running this componentcan_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classenabled
(bool): [Read-Write] will only update if enabledinterp_exp
(float): [Read-Write] controls shape of the scalinginterp_time
(float): [Read-Write] How fast the torque scales when starting to boostis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildsmodify_pitch
(bool): [Read-Write] whether scale the overall pitch by the boost strengthon_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedpitch_modifier_interp_speed
(float): [Read-Write] Speed at which pitch approaches its target valueprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicate_using_registered_sub_object_list
(bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!scale_throttle_with_boost_strength
(bool): [Read-Write] whether to use the boost strength to scale ThrottleScale, or just check if it is > 0 to apply the throttle scalarthrottle_scale
(float): [Read-Write] Scale the engine torque by this value when boost is active