unreal.CameraShakePatternStartParams
¶
- class unreal.CameraShakePatternStartParams(is_restarting: bool = False, override_duration: bool = False, duration_override: float = 0.0)¶
Bases:
StructBase
Parameters for starting a camera shake pattern.
C++ Source:
Module: Engine
File: CameraShakeBase.h
Editor Properties: (see get_editor_property/set_editor_property)
duration_override
(float): [Read-Write] An optional override for the camera shake’s durationis_restarting
(bool): [Read-Write] Whether the camera shake is restarting while playingoverride_duration
(bool): [Read-Write] Whether the camera shake’s duration is overriden (see DurationOverride)
- property duration_override: float¶
[Read-Write] An optional override for the camera shake’s duration
- Type:
(float)