unreal.CommonSwitcherTransitionFallbackStrategy
¶
- class unreal.CommonSwitcherTransitionFallbackStrategy¶
Bases:
EnumBase
Determines the switcher’s behavior if the target of a transition is removed before it becomes the active widget.
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: SCommonAnimatedSwitcher.h
- FIRST: CommonSwitcherTransitionFallbackStrategy¶
Fall back to the first item in the switcher
- Type:
3
- LAST: CommonSwitcherTransitionFallbackStrategy¶
Fall back to the last item in the switcher
- Type:
4
- NEXT: CommonSwitcherTransitionFallbackStrategy¶
Fall back to the nearest valid slot at a higher index than the original target, or the last slot if there are none higher
- Type:
2
- NONE: CommonSwitcherTransitionFallbackStrategy¶
Transition fallbacks are disabled and no special handling will occur if a transitioning widget is removed.
- Type:
0
- PREVIOUS: CommonSwitcherTransitionFallbackStrategy¶
Fall back to the nearest valid slot at a lower index than the original target, or the first slot if there are none lower
- Type:
1