unreal.ComposureLensBloomPassPolicy
¶
- class unreal.ComposureLensBloomPassPolicy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ComposurePostProcessPassPolicy
Bloom only rules used for configuring how UComposurePostProcessingPassProxy executes
C++ Source:
Plugin: Composure
Module: Composure
File: ComposureLensBloomPass.h
Editor Properties: (see get_editor_property/set_editor_property)
bloom_intensity_param_name
(Name): [Read-Write]replacement_material
(MaterialInterface): [Read-Write]settings
(LensBloomSettings): [Read-Write] Bloom settings.
- property settings: LensBloomSettings¶
[Read-Write] Bloom settings.
- Type: