unreal.ComputeKernel
¶
- class unreal.ComputeKernel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Base class representing a kernel that will be run as a shader on the GPU.
C++ Source:
Plugin: ComputeFramework
Module: ComputeFramework
File: ComputeKernel.h
Editor Properties: (see get_editor_property/set_editor_property)
kernel_flags
(int32): [Read-Only] Specifying certain memory access flags allows for optimizations such as kernel fusing.kernel_source
(ComputeKernelSource): [Read-Write] The compute kernel source asset. A kernel’s source may be authored by different mechanisms; e.g. HLSL text, VPL graph, ML Meta Lang, etc