unreal.ConstraintsManager
¶
- class unreal.ConstraintsManager(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
UConstraintsManager This object gathers the different static/nonanimated constraints of the level and is held by the ConstraintsActor (unique in the level) Note in 5.4 all of the constraints are owned by the subsystem, so need to get that to get at animated constraints
C++ Source:
Module: Constraints
File: ConstraintsManager.h
Editor Properties: (see get_editor_property/set_editor_property)
on_constraint_added_bp
(OnConstraintAdded): [Read-Write] BP Delegate fired when constraints are addedon_constraint_removed_bp
(OnConstraintRemoved): [Read-Write] BP Delegate fired when constraints are removed
- property on_constraint_added_bp: OnConstraintAdded¶
[Read-Write] BP Delegate fired when constraints are added
- Type:
(OnConstraintAdded)
- property on_constraint_removed_bp: OnConstraintRemoved¶
[Read-Write] BP Delegate fired when constraints are removed
- Type:
(OnConstraintRemoved)