unreal.DMXPixelMappingOutputComponent
¶
- class unreal.DMXPixelMappingOutputComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMXPixelMappingBaseComponent
Base class for all Designer and configurable components
C++ Source:
Plugin: DMXPixelMapping
Module: DMXPixelMappingRuntime
File: DMXPixelMappingOutputComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_color
(LinearColor): [Read-Write]editor_position_with_rotation
(Vector2D): [Read-Write]lock_in_designer
(bool): [Read-Write]parent
(DMXPixelMappingBaseComponent): [Read-Write] Parent component deprecated: Leads to entangled references. Use GetParent() or WeakParent instead.position_x
(float): [Read-Write]position_y
(float): [Read-Write]rotation
(double): [Read-Write]size_x
(float): [Read-Write]size_y
(float): [Read-Write]visible_in_designer
(bool): [Read-Write]
- property editor_color: LinearColor¶
[Read-Write]
- Type: