unreal.DeviceSnapshot
¶
- class unreal.DeviceSnapshot(name: str = '', host_name: str = '', device_type: str = '', model_id: str = '', device_connection_type: str = '', device_id: str = '', operating_system: str = '', is_connected: bool = False)¶
Bases:
StructBase
The struct is designed to store device information
C++ Source:
Plugin: TargetDeviceServicesScripting
Module: TargetDeviceServicesScripting
File: TargetDeviceServicesBPFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
device_connection_type
(str): [Read-Write] Stores device’s connection type.device_id
(str): [Read-Write] Stores device’s identifier.device_type
(str): [Read-Write] Stores device’s type.host_name
(str): [Read-Write] Stores device’s hostname.is_connected
(bool): [Read-Write] Stores device’s flag that is used to detect whether device is connected (true) or disconnected (false).model_id
(str): [Read-Write] Stores device’s model identifier.name
(str): [Read-Write] Stores device’s name.operating_system
(str): [Read-Write] Stores device’s operating system name.