unreal.DisplayClusterConfigurationCluster
¶
- class unreal.DisplayClusterConfigurationCluster(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DisplayClusterConfigurationData_Base
Display Cluster Configuration Cluster
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
failover
(DisplayClusterConfigurationFailoverSettings): [Read-Write]network
(DisplayClusterConfigurationNetworkSettings): [Read-Write]nodes
(Map[str, DisplayClusterConfigurationClusterNode]): [Read-Only]primary_node
(DisplayClusterConfigurationPrimaryNode): [Read-Write]sync
(DisplayClusterConfigurationClusterSync): [Read-Write]
- property failover: DisplayClusterConfigurationFailoverSettings¶
[Read-Only]
- get_node(node_id) DisplayClusterConfigurationClusterNode ¶
Get Node
- Parameters:
node_id (str) –
- Return type:
- property master_node: DisplayClusterConfigurationPrimaryNode¶
‘master_node’ was renamed to ‘primary_node’.
- Type:
deprecated
- property network: DisplayClusterConfigurationNetworkSettings¶
[Read-Only]
- property primary_node: DisplayClusterConfigurationPrimaryNode¶
[Read-Only]
- property sync: DisplayClusterConfigurationClusterSync¶
[Read-Only]