unreal.DisplayClusterConfigurationMediaInputGroup
¶
- class unreal.DisplayClusterConfigurationMediaInputGroup(media_source: MediaSource = Ellipsis, cluster_nodes: DisplayClusterConfigurationClusterItemReferenceList = Ellipsis)¶
Bases:
DisplayClusterConfigurationMediaInput
Media input group (ICVFX, Full frame)
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Media.h
Editor Properties: (see get_editor_property/set_editor_property)
cluster_nodes
(DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] Cluster nodes that use media source belowmedia_source
(MediaSource): [Read-Write] Media source to use
- property cluster_nodes: DisplayClusterConfigurationClusterItemReferenceList¶
[Read-Write] Cluster nodes that use media source below