unreal.EditorPerProjectUserSettings
¶
- class unreal.EditorPerProjectUserSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Editor Per Project User Settings
C++ Source:
Module: UnrealEd
File: EditorPerProjectUserSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
always_build_uat
(bool): [Read-Write] Always build UATUBT before launching the game. It will decrease iteration times if disabledalways_gather_behavior_tree_debugger_data
(bool): [Read-Write] If enabled, behavior tree debugger will collect its data even when all behavior tree editor windows are closedanimation_reimport_warnings
(bool): [Read-Write] If enabled, will compare an animation’s sequence length and curves against the old data and inform the user if something changedautomatically_hot_reload_new_classes
(bool): [Read-Write] If enabled, any newly added classes will be automatically compiled and trigger a hot-reload of the module they were added todata_source_folder
(DirectoryPath): [Read-Write] Specify a project data source folder to store relative source file path to ease the re-import processdisplay_blackboard_keys_in_alphabetical_order
(bool): [Read-Write] If enabled, blackboard keys displayed in blackboard editor and key selector will be sorted in alphabetical order .display_documentation_link
(bool): [Read-Write] If enabled, tooltips linked to documentation will show the developer the link bound to that UI itemdisplay_engine_version_in_badge
(bool): [Read-Write] When enabled, Engine Version Number is displayed in the ProjectBadgedisplay_ui_extension_points
(bool): [Read-Write] If enabled, any newly opened UI menus, menu bars, and toolbars will show the developer hooks that would accept extensionsenable_swarm_debugging
(bool): [Read-Write] Enable swarm debugging features. Temp ssf files are not removed. Detailed message printingget_attention_on_uat_completion
(bool): [Read-Write] If enabled, the Editor will attempt to get the users attention whenever a UAT task (such as cooking or packaging) is completedkeep_attach_hierarchy
(bool): [Read-Write] If enabled, export level with attachment hierarchy setkeep_fbx_namespace
(bool): [Read-Write] If enabled, the fbx parser will keep the fbx namespaces, otherwise the namespace will be append to fbx node.show_compiler_log_on_compile_error
(bool): [Read-Write] If enabled, the compile message log window will open if there is a compiler error on Hot Reloadshow_import_dialog_at_reimport
(bool): [Read-Write] If enabled, the fbx option dialog will show when user re-import a fbxsimplygon_server_ip
(str): [Read-Write] Server IP for the distributed Simplygon serversimplygon_swarm_delay
(uint32): [Read-Write] Time between JSON net requests for Simplygon Swarmswarm_intermediate_folder
(str): [Read-Write] Folder in which Simplygon Swarm will store intermediate texture and mesh data that is uploaded to the Swarmswarm_max_upload_chunk_size_in_mb
(uint32): [Read-Write]swarm_num_of_concurrent_jobs
(uint32): [Read-Write] Number of concurrent swarm jobs to execute. This is independent of the main job queue.use_simplygon_swarm
(bool): [Read-Write] When enabled, use SimplygonSwarm Module / server to create proxies