unreal.ExactDampedTurnGenerator
¶
- class unreal.ExactDampedTurnGenerator(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Modular mechanism for turning a Mover actor in place using an exact damped spring
C++ Source:
Plugin: Mover
Module: Mover
File: ModularMovement.h
Editor Properties: (see get_editor_property/set_editor_property)
half_life_seconds
(float): [Read-Write] Time required to reach halfway to the target orientation (smaller = quicker)
- get_turn(target_orientation, full_start_state, mover_state, time_step, proposed_move, sim_blackboard) Rotator ¶
Returns an additive angular velocity (per-axis degrees/second) based on the starting state and timestep
- Parameters:
target_orientation (Rotator) –
full_start_state (MoverTickStartData) –
mover_state (MoverDefaultSyncState) –
time_step (MoverTimeStep) –
proposed_move (ProposedMove) –
sim_blackboard (MoverBlackboard) –
- Return type: