unreal.FKControlRig
¶
- class unreal.FKControlRig(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ControlRig
Rig that allows override editing per joint
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: FKControlRig.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetasset_user_data_editor_only
(Array[AssetUserData]): [Read-Write] Array of user data stored with the asseton_control_selected_bp
(OnControlSelectedBP): [Read-Write]