unreal.FieldPhysicsType
¶
- class unreal.FieldPhysicsType¶
Bases:
EnumBase
EField Physics Type
C++ Source:
Module: Chaos
File: FieldSystemTypes.h
- FIELD_ACTIVATE_DISABLED: FieldPhysicsType¶
Activate all the disabled particles for which the field value will be 0
- Type:
16
- FIELD_ANGULAR_TORQUE: FieldPhysicsType¶
Add a vector field to the particles angular torque.
- Type:
7
- FIELD_ANGULAR_VELOCIY: FieldPhysicsType¶
Add a vector field to the particles angular velocity.
- Type:
6
- FIELD_COLLISION_GROUP: FieldPhysicsType¶
Set the particles collision group.
- Type:
15
- FIELD_DISABLE_THRESHOLD: FieldPhysicsType¶
Disable the particles if their linear and angular velocity are less than the threshold.
- Type:
9
- FIELD_DYNAMIC_STATE: FieldPhysicsType¶
Set the dynamic state of a particle (static, dynamic, kinematic…)
- Type:
1
- FIELD_EXTERNAL_CLUSTER_STRAIN: FieldPhysicsType¶
Apply an external strain over the particles. If this strain is over the internal one, the cluster will break.
- Type:
3
- FIELD_INTERNAL_CLUSTER_STRAIN: FieldPhysicsType¶
Add a strain field to the particles internal one.
- Type:
8
- FIELD_KILL: FieldPhysicsType¶
Disable the particles for which the field will be higher than 0.
- Type:
4
- FIELD_LINEAR_FORCE: FieldPhysicsType¶
Add a vector field to the particles linear force.
- Type:
2
- FIELD_LINEAR_VELOCITY: FieldPhysicsType¶
Add a vector field to the particles linear velocity.
- Type:
5
- FIELD_SLEEPING_THRESHOLD: FieldPhysicsType¶
Set particles in sleeping mode if their linear and angular velocity are less than the threshold.
- Type:
10