unreal.FontCacheType
¶
- class unreal.FontCacheType¶
Bases:
EnumBase
Enumerates supported font caching types.
C++ Source:
Module: Engine
File: Font.h
- OFFLINE: FontCacheType¶
The font is using offline caching (this is how UFont traditionally worked).
- Type:
0
- RUNTIME: FontCacheType¶
The font is using runtime caching (this is how Slate fonts work).
- Type:
1