unreal.FootPlacemenLegDefinition
¶
- class unreal.FootPlacemenLegDefinition¶
Bases:
StructBase
Foot Placemen Leg Definition
C++ Source:
Plugin: AnimationWarping
Module: AnimationWarpingRuntime
File: AnimNode_FootPlacement.h
Editor Properties: (see get_editor_property/set_editor_property)
ball_bone
(BoneReference): [Read-Write] Secondary plant bone. For feet, use the ball joint.disable_leg_curve_name
(Name): [Read-Write] Curve to disable the effect of footplacement on this legdisable_lock_curve_name
(Name): [Read-Write] Name of the curve representing the alpha of the locking alpha. This allows you to disable locking precisely, instead of relying on the procedural mechanism based on springs and foot analysisfk_foot_bone
(BoneReference): [Read-Write] Bone to be planted. For feet, use the heel/ankle joint.ik_foot_bone
(BoneReference): [Read-Write] TODO: can we optionally output as an attribute?num_bones_in_limb
(int32): [Read-Write]speed_curve_name
(Name): [Read-Write] Name of the curve representing the foot/ball speed. Not required in Graph speed mode