unreal.FootPlacementTraceSettings
¶
- class unreal.FootPlacementTraceSettings¶
Bases:
StructBase
Foot Placement Trace Settings
C++ Source:
Plugin: AnimationWarping
Module: AnimationWarpingRuntime
File: AnimNode_FootPlacement.h
Editor Properties: (see get_editor_property/set_editor_property)
complex_trace_channel
(TraceTypeQuery): [Read-Write] The channel to use for our complex traceenabled
(bool): [Read-Write] Enabling tracing for ground alignment TODO:: Use ground normal when not tracingend_offset
(float): [Read-Write] A positive value extends the trace length below the bonemax_ground_penetration
(float): [Read-Write] How much the feet can penetrate the ground geometry. It’s recommended to allow some to account for interpolation Negative values disable this effectsimple_collision_influence
(float): [Read-Write] How much we align to simple vs complex collision when the foot is in flight Tracing against simple geometry (i.e. it’s common for stairs to have simplified ramp collisions) can provide a smoother trajectory when the foot is in flightsimple_trace_channel
(TraceTypeQuery): [Read-Write] The channel to use for our simple tracestart_offset
(float): [Read-Write] A negative value extends the trace length above the bonesweep_radius
(float): [Read-Write] The trace is a sphere sweep with this radius. It should be big enough to prevent the trace from going through small geometry gaps