unreal.GeometryScriptBakeTypes
¶
- class unreal.GeometryScriptBakeTypes¶
Bases:
EnumBase
EGeometry Script Bake Types
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBakeFunctions.h
- AMBIENT_OCCLUSION: GeometryScriptBakeTypes¶
Ambient occlusion sampled across the hemisphere
- Type:
7
- BENT_NORMAL: GeometryScriptBakeTypes¶
Normals skewed towards the least occluded direction
- Type:
4
- CONSTANT: GeometryScriptBakeTypes¶
Constant value
- Type:
12
- CURVATURE: GeometryScriptBakeTypes¶
Local curvature of the mesh surface
- Type:
6
- FACE_NORMAL: GeometryScriptBakeTypes¶
Geometric face normals in object space
- Type:
3
- MATERIAL_ID: GeometryScriptBakeTypes¶
Material IDs as unique colors
- Type:
11
- MULTI_TEXTURE: GeometryScriptBakeTypes¶
Transfer a texture per material ID
- Type:
9
- NONE: GeometryScriptBakeTypes¶
0
- OBJECT_SPACE_NORMAL: GeometryScriptBakeTypes¶
Interpolated normals in object space
- Type:
2
- POSITION: GeometryScriptBakeTypes¶
Positions in object space
- Type:
5
- TANGENT_SPACE_NORMAL: GeometryScriptBakeTypes¶
Normals in tangent space
- Type:
1
- TEXTURE: GeometryScriptBakeTypes¶
Transfer a given texture
- Type:
8
- VERTEX_COLOR: GeometryScriptBakeTypes¶
Interpolated vertex colors
- Type:
10