unreal.GeometryScriptDetermineMeshOcclusionOptions
¶
- class unreal.GeometryScriptDetermineMeshOcclusionOptions(sampling_density: float = 0.0, double_sided: bool = False, num_search_directions: int = 0)¶
Bases:
StructBase
Geometry Script Determine Mesh Occlusion Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: SceneUtilityFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
double_sided
(bool): [Read-Write] Whether to treat faces as double-sided when determining visibilitynum_search_directions
(int32): [Read-Write] Number of directions to test for visibilitysampling_density
(double): [Read-Write] Approximate spacing between samples on triangle faces used for determining visibility
- property double_sided: bool¶
[Read-Write] Whether to treat faces as double-sided when determining visibility
- Type:
(bool)