unreal.GeometryScriptRemeshEdgeConstraintType
¶
- class unreal.GeometryScriptRemeshEdgeConstraintType¶
Bases:
EnumBase
Types of edge constraints, specified for different mesh attributes
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshRemeshFunctions.h
- FIXED: GeometryScriptRemeshEdgeConstraintType¶
Constrained edges cannot be flipped, split or collapsed, and vertices will not move
- Type:
0
- FREE: GeometryScriptRemeshEdgeConstraintType¶
Constrained edges cannot be flipped, but otherwise are free to move
- Type:
2
- IGNORE: GeometryScriptRemeshEdgeConstraintType¶
Edges are not constrained, ie the Attribute used to derive the Constraints will not be considered
- Type:
3
- REFINE: GeometryScriptRemeshEdgeConstraintType¶
Constrained edges can be split, but not flipped or collapsed. Vertices will not move.
- Type:
1