unreal.GeometryScript_TextureUtils
¶
- class unreal.GeometryScript_TextureUtils(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Geometry Script Library Texture Map Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: TextureMapFunctions.h
- classmethod sample_texture2d_at_uv_positions(uv_list, texture, sample_options, debug=None) GeometryScriptColorList ¶
Samples the given TextureMap at the list of UV positions and returns the color at each position in ColorList output.
- Parameters:
uv_list (GeometryScriptUVList) –
texture (Texture2D) –
sample_options (GeometryScriptSampleTextureOptions) –
debug (GeometryScriptDebug) –
- Returns:
color_list (GeometryScriptColorList):
- Return type:
- classmethod sample_texture_render_target2d_at_uv_positions(uv_list, texture, sample_options, debug=None) GeometryScriptColorList ¶
Sample the the given TextureMap at the list of UV positions and return the color at each position in ColorList output. This function fetches GPU data before sampling so, depending on your application, it can be inefficient and slow!
- Parameters:
uv_list (GeometryScriptUVList) –
texture (TextureRenderTarget2D) –
sample_options (GeometryScriptSampleTextureOptions) –
debug (GeometryScriptDebug) –
- Returns:
color_list (GeometryScriptColorList):
- Return type: