unreal.HarmonixPeakTamerSettings
¶
- class unreal.HarmonixPeakTamerSettings(peak_attack_time_seconds: float = 0.0, peak_release_time_seconds: float = 0.0, enable_value_smoothing: bool = False, value_attack_time_seconds: float = 0.0, value_release_time_seconds: float = 0.0)¶
Bases:
StructBase
Harmonix Peak Tamer Settings
C++ Source:
Plugin: Harmonix
Module: HarmonixMetasound
File: PeakTamer.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_value_smoothing
(bool): [Read-Write]peak_attack_time_seconds
(float): [Read-Write]peak_release_time_seconds
(float): [Read-Write]value_attack_time_seconds
(float): [Read-Write]value_release_time_seconds
(float): [Read-Write]