unreal.HasMetadataByKeyAndValue
¶
- class unreal.HasMetadataByKeyAndValue(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BaseActorFilter
Has Metadata by Key and Value
C++ Source:
Plugin: UserToolBoxBasicCommand
Module: UserToolBoxBasicCommand
File: BaseActorFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
key
(Name): [Read-Write]should_run_global_filter
(bool): [Read-Write]should_run_unit_filter
(bool): [Read-Write]value
(str): [Read-Write]