unreal.InAppPurchaseCheckoutCallbackProxy
¶
- class unreal.InAppPurchaseCheckoutCallbackProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
In App Purchase Checkout Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: InAppPurchaseCheckoutCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(OnlineProxyInAppCheckoutResult): [Read-Write] Called when there is an unsuccessful In-App Purchase transactionon_success
(OnlineProxyInAppCheckoutResult): [Read-Write] Called when there is a successful In-App Purchase transaction
- classmethod create_proxy_object_for_in_app_purchase_checkout(player_controller, product_request) InAppPurchaseCheckoutCallbackProxy ¶
Kicks off a transaction for the provided product identifier
- Parameters:
player_controller (PlayerController) –
product_request (InAppPurchaseProductRequest2) –
- Return type:
- property on_failure: OnlineProxyInAppCheckoutResult¶
[Read-Write] Called when there is an unsuccessful In-App Purchase transaction
- Type:
- property on_success: OnlineProxyInAppCheckoutResult¶
[Read-Write] Called when there is a successful In-App Purchase transaction
- Type: