unreal.InheritedTagContainer
¶
- class unreal.InheritedTagContainer(combined_tags: GameplayTagContainer = Ellipsis, added: GameplayTagContainer = Ellipsis, removed: GameplayTagContainer = Ellipsis)¶
Bases:
StructBase
Structure that is used to combine tags from parent and child blueprints in a safe way
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
added
(GameplayTagContainer): [Read-Write] Tags that I have (in addition to my parent’s tags)combined_tags
(GameplayTagContainer): [Read-Only] CombinedTags = Inherited - Removed + Addedremoved
(GameplayTagContainer): [Read-Write] Tags that should be removed (only if my parent had them). Note: we cannot use this to remove a tag that exists on a target. It only modifies the result of CombinedTags.
- property added: GameplayTagContainer¶
[Read-Only] Tags that I have (in addition to my parent’s tags)
- Type:
- property combined_tags: GameplayTagContainer¶
[Read-Only] CombinedTags = Inherited - Removed + Added
- Type:
- property removed: GameplayTagContainer¶
we cannot use this to remove a tag that exists on a target. It only modifies the result of CombinedTags.
- Type:
- Type:
[Read-Only] Tags that should be removed (only if my parent had them). Note