unreal.InputDeviceTriggerMask
¶
- class unreal.InputDeviceTriggerMask¶
Bases:
EnumBase
Represents input device triggers that are available
NOTE: Make sure to keep this type in sync with the reflected version in IInputInterface.h!
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
- ALL: InputDeviceTriggerMask¶
3
- LEFT: InputDeviceTriggerMask¶
1
- NONE: InputDeviceTriggerMask¶
0
- RIGHT: InputDeviceTriggerMask¶
2