unreal.InputModifierDeadZone
¶
- class unreal.InputModifierDeadZone(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InputModifier
Dead Zone Input values within the range LowerThreshold -> UpperThreshold will be remapped from 0 -> 1. Values outside this range will be clamped.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputModifiers.h
Editor Properties: (see get_editor_property/set_editor_property)
lower_threshold
(float): [Read-Write] Threshold below which input is ignoredtype
(DeadZoneType): [Read-Write]upper_threshold
(float): [Read-Write] Threshold above which input is clamped to 1
- property type: DeadZoneType¶
[Read-Write]
- Type: