unreal.Int32Interval
¶
- class unreal.Int32Interval(min: int = 0, max: int = 0)¶
Bases:
StructBase
An interval of integers, defined by inclusive min and max values note: This is a mirror of TInterval<int32>, defined in Interval.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
max
(int32): [Read-Write] Values must be <= Maxmin
(int32): [Read-Write] Values must be >= Min