unreal.InterchangeDatasmithPipeline
¶
- class unreal.InterchangeDatasmithPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangePipelineBase
Interchange Datasmith Pipeline
C++ Source:
Plugin: DatasmithInterchange
Module: DatasmithInterchange
File: InterchangeDatasmithPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_pipeline
(InterchangeGenericAnimationPipeline): [Read-Only]common_meshes_properties
(InterchangeGenericCommonMeshesProperties): [Read-Only]common_skeletal_meshes_and_animations_properties
(InterchangeGenericCommonSkeletalMeshesAndAnimationsProperties): [Read-Only]create_material_references_folders
(bool): [Read-Write]delete_invalid_meshes
(bool): [Read-Write]level_pipeline
(InterchangeDatasmithLevelPipeline): [Read-Only]material_pipeline
(InterchangeDatasmithMaterialPipeline): [Read-Only]mesh_pipeline
(InterchangeDatasmithStaticMeshPipeline): [Read-Only]