unreal.InterchangePipelinePropertyStatePerContext
¶
- class unreal.InterchangePipelinePropertyStatePerContext(visible: bool = False)¶
Bases:
StructBase
Interchange Pipeline Property State Per Context
C++ Source:
Module: InterchangeCore
File: InterchangePipelineBase.h
Editor Properties: (see get_editor_property/set_editor_property)
visible
(bool): [Read-Write] If true, the property is visible.