unreal.JoinSessionCallbackProxy
¶
- class unreal.JoinSessionCallbackProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
OnlineBlueprintCallProxyBase
Join Session Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: JoinSessionCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(EmptyOnlineDelegate): [Read-Write] Called when there is an unsuccessful joinon_success
(EmptyOnlineDelegate): [Read-Write] Called when there is a successful join
- property on_failure: EmptyOnlineDelegate¶
[Read-Write] Called when there is an unsuccessful join
- Type:
- property on_success: EmptyOnlineDelegate¶
[Read-Write] Called when there is a successful join
- Type: