unreal.KeyzoneSettings
¶
- class unreal.KeyzoneSettings¶
Bases:
StructBase
Keyzone Settings
C++ Source:
Plugin: Harmonix
Module: HarmonixDsp
File: KeyzoneSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
fine_tune_cents
(float): [Read-Write]gain
(float): [Read-Write]is_note_off_zone
(bool): [Read-Write]max_note
(int8): [Read-Write]max_velocity
(int8): [Read-Write]min_note
(int8): [Read-Write]min_velocity
(int8): [Read-Write]pan
(PannerDetails): [Read-Write]priority
(uint8): [Read-Write]random_weight
(float): [Read-Write]root_note
(int8): [Read-Write]sample_end_offset
(int32): [Read-Write]sample_index
(uint8): [Read-Write] on disk this is the index into the sample file name tablesample_path
(str): [Read-Write]sample_start_offset
(int32): [Read-Write]sound_wave
(SoundWave): [Read-Write] Not null when this keyzone is not being proxied Made private since we generally want the Proxy Datatime_stretch_config
(TimeStretchConfig): [Read-Write]track_map
(Array[TrackChannelInfo]): [Read-Write]unpitched
(bool): [Read-Write]use_singleton_voice_pool
(bool): [Read-Write]velocity_to_gain
(bool): [Read-Write]