unreal.LayeredMoveFinishVelocityMode
¶
- class unreal.LayeredMoveFinishVelocityMode¶
Bases:
EnumBase
ELayered Move Finish Velocity Mode
C++ Source:
Plugin: Mover
Module: Mover
File: LayeredMove.h
- CLAMP_VELOCITY: LayeredMoveFinishVelocityMode¶
Clamp velocity magnitude to the specified value. Note that it will not clamp Z if negative (falling). it will clamp Z positive though.
- Type:
2
- MAINTAIN_LAST_ROOT_MOTION_VELOCITY: LayeredMoveFinishVelocityMode¶
Maintain the last velocity root motion gave to the character
- Type:
0
- SET_VELOCITY: LayeredMoveFinishVelocityMode¶
Set Velocity to the specified value (for example, 0,0,0 to stop the character)
- Type:
1