unreal.LevelCapture
¶
- class unreal.LevelCapture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneCapture
Level Capture
C++ Source:
Module: MovieSceneCapture
File: LevelCapture.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_command_line_arguments
(str): [Read-Write] Additional command line arguments to pass to the external process when capturingaudio_capture_protocol
(MovieSceneAudioCaptureProtocolBase): [Read-Only]audio_capture_protocol_type
(SoftClassPath): [Read-Write] The type of capture protocol to use for audio data.auto_start_capture
(bool): [Read-Write] Specifies whether the capture should start immediately, or whether it will be invoked externally (through StartMovieCapture/StopMovieCapture exec commands)close_editor_when_capture_starts
(bool): [Read-Write] When enabled, the editor will shutdown when the capture startsimage_capture_protocol
(MovieSceneImageCaptureProtocolBase): [Read-Only] Capture protocol responsible for actually capturing frame dataimage_capture_protocol_type
(SoftClassPath): [Read-Write] The type of capture protocol to use for image datainherited_command_line_arguments
(str): [Read-Write] Command line arguments inherited from this processsettings
(MovieSceneCaptureSettings): [Read-Write] Settings that define how to captureuse_separate_process
(bool): [Read-Write] Whether to capture the movie in a separate process or not